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Jahnri
03-27-2007, 11:28 PM
I was curious, will there be poisons for weapons? As far as weapon adaptions go poison is incredibly easy to manage. From poison tipped arrows to poison gas, even a low tech society could make weapons with it. This is especially true for people like Vista's which are familiar with plants and animals. Personally though Id make some chlorine bombs... :cool:

RamonSterns
03-27-2007, 11:34 PM
Chemical Poisons will probably be made by Techs, natural poisons and antidotes will probably be made by Vistas.

Personally, I plan to make Poisons my major income source.

medic238
03-28-2007, 11:38 AM
There's no reason why bullets can't have poison applied as well. A good sniper with camoflage, a silencer and poisoned bullets .....

shabadabadizzle
03-28-2007, 11:46 AM
i like the idea of vistas producing natural poisons and antidotes and the techs producing the chemical weapons. lightbearers should probably get some of those antidote recipes as well.
i don't know if i like the idea of poison on ranged weapons. though i acknowledge that it's totally possible and just as easy as applying it to a bladed weapon (and probably safer for the person applying the poison) i think it may be too much overkill. distance is a big advantage in a scrap and getting first blood is another, even bigger one. i think realism and gameplay should be balanced when it comes to these things.
how about a chance to botch the poison application and accidentally poisoning yourself? maybe depending on the person's level and (possibly, if it's implemented) quality of the crafted poison. give certain factions (traveller, CHOTA) a lower chance of poisoning themselves than other classes. i'd laugh for days if i saw PCs dead or seriously injured from their own poison. :D

Jahnri
03-28-2007, 11:54 AM
Bullets are a bit difficult to poison actually. At least with lower level tech. Just coating a bullet wont insure the deployment. The speed at which the bullet travels and various physics make the poison rather ineffective. Now with some higher tech.. certainly there are some ways such as ceramic tips and various nodes which break on entrance. Again though it has to break after entering at just the right time.

Arrows on the other hand are extremely easy to poison due to there low flight velocity in comparison to a bullets. Id imagine initially the techs would make concentrated liquid poisons, gas poisons and various conventional applications ala the second world war era such as mustard and chlorine gas.

The Vista's would likely use it on blades, spears, arrows and perhaps traps. There poisons would likely consist of scorpion poisons, plant poisons and other rather nasty natural blends. My personal choice being de-coagulants. Nothing better then making your foe just bleed to death.:o

shabadabadizzle
03-28-2007, 12:01 PM
very insightful. much thanks for that jahn

Jahnri
03-28-2007, 12:20 PM
I sorta took it upon myself to learn about poisons when my uncle killed himself
mixing chlorine with another household chemical. The chemicals mixed when he was driving down the road in the back of his car and the gas .. well lets say the crash didn't kill him first. :(

As for why I know about poisons bullets.. hehe, not going to share that. :o

medic238
03-28-2007, 12:32 PM
Coating a bullet with a liquid poison would be nearly useless unless, as you say, the poison were applied into a dumdum bullet.

Solid poisons, however, could be used as either a coating to the outside of a bullet or coating the inside of a hollow point round.

Regarding your uncle, I'm sorry to hear about that. Last month, I'm at the local dollar store and they've got a *huge* display pyramid of chlorine set up on one side of the aisle and on the other side, 4 feet away, is a *huge* display pyramid of ammonia bottles. I said to the clerk, "Do you have any idea how screwed you are?" I explained the problem to her and when I went back in the other day, it was still there... If a fire ever starts in that place, this whole town's going toxic.

Jahnri
03-28-2007, 12:50 PM
True, you could use a powder. The rate at which it would be metabolised is rather slow in comparison to a liquid but I suppose that mite be satisfactory.
If you had the power inserted into a hollow point though instead of adhered to the outside you could imagine the body liquids concentrating the substances until they suddenly were absorbed. Thus depending on the method you mite have damage over time or sudden delayed damage and death most likely. Albeit if you could extract the bullet and irrigated the wound in time youd survive the poison at least. :)

As for the store #$%$##$%$# That's Insane! *Grumbles* You could report them to the several organizations. The BBB of your state being the best choice. Ever if only one bottle of each mixed the whole store would likely be dead very quickly. The worst part being anyone who initially entered to recover would die too...

On a lighter note I've used the gas mix to destroy all the moles in the fields I work in.
Its cheap and downright lethal. Not to mention the mix actualy is a fertilizer..
I AM NOT ADVISING YOU TO DO THAT THOUGH! I've been trained and it is VERY dangerous!

medic238
03-28-2007, 01:07 PM
I wasn't thinking powder so much, but rather paint the poison on when it's liquid. Let it dry and viola! It will reconstitute quickly as the inside of a person is *very* juicy.

Jahnri
03-28-2007, 01:37 PM
Well like I said at the velocity a bullet travels painted on materials tend to peel off in flight. Unless of course you mixed the poison in with a fairly sturdy water soluble material. Hrmm... I wonder.. blow darts mite be fun:) There really is a endless amount of potential weapons in a post Apoc world.

Ecky
03-28-2007, 02:08 PM
There's no reason why bullets can't have poison applied as well. A good sniper with camoflage, a silencer and poisoned bullets .....

Good snipers don't need poison. Bad snipers... Well, they're dead... ;)

Dominic Hale
03-28-2007, 02:52 PM
Poison in bullets is pretty stupid when you could just use incendiary or explosive shells.. Imho poison belongs in consumeables and on weapons. Poison can take a hellishly long time to take affect so it isn't a very good active combat weapon.

RamonSterns
03-28-2007, 03:37 PM
Poison in bullets is pretty stupid when you could just use incendiary or explosive shells.. Imho poison belongs in consumeables and on weapons. Poison can take a hellishly long time to take affect so it isn't a very good active combat weapon.

Just because they take a long time to kill you doesn't mean you won't be in fetal position, crying for your mother while the poison eats your insides. Some poisons paralyze certain parts in your body, some are pure enzymes naturally engineered to destroy neural/muscular tissue. Poisons are not the dmg ticks everyone thinks them to be.

medic238
03-28-2007, 03:40 PM
Poison in bullets *is* very stupid in a world where simply shooting someone one time usually either incapacitates or kills them. FE is not that world. They're going to do their damndest to make sure that we're not one shotting each other. Incendiary rounds, poison and other DoT attacks will be simply what they are: the best method to kill your opponent faster in between shots.

Jahnri
03-28-2007, 04:11 PM
I tend to agree with Hale. Using poisons for ranged weapons while possible isn't the most effective means of killing someone. I do think Gas Bombs is extremely effective! Using gas was so effective and destructive it was banned from military use along with Napalm in most cases.

The key to a gas based weapon is area of effect. If you set off a explosive round the effected area is instant and brutal. When you set off a gas weapon the damage factor lingers. Even if you manage to get into fresh air , you cant get back to your friends to help them without risking yourself.

Mustard gas, Chlorine and Seren Gas are the easiest to manufacture. I envision battlefields in Fallen Earth being something along the lines of the Wild West and World War 2.

Dominic Hale
03-28-2007, 04:54 PM
Gas based attacks, or poison coated on piercing weapons, even ranged ones like crossbows and bows are all really feasible. Poison on bullets isn't really.

GRiM
03-29-2007, 11:11 AM
If indians could have the knowledge to use poison, then why can't people in this lost civalization...

Madjorin
03-29-2007, 02:55 PM
Poisons have been confirmed, and as a Vista specialty.

Nature: Making poisons, collecting materials from plants and animals, refining tradeskill components, etc.

RamonSterns
03-29-2007, 03:50 PM
Poisons have been confirmed, and as a Vista specialty.

Nature: Making poisons, collecting materials from plants and animals, refining tradeskill components, etc.

I think Science should include poisons too. But chemical instead of natural.