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View Full Version : Since every other damn faction has one..


Locke
03-19-2007, 12:12 AM
What weapons/mutations/knowledges will you be using?

Personally, I'll be toting a Rifle and a Pistol.Maybe a combat knife if needed. A machete would be badass. I'll do ballistics for one of my knowledges, the other two I'm unsure about.

Mutation wise, I'd like to do something that relates to stealth..

Dominic Hale
03-19-2007, 04:23 AM
Stealth and speed mutations, pistols (hopefully dual) with massive points put into dodge/evade/armor useage for maximum soakage potential.

Cobar
03-19-2007, 04:42 AM
Hmmm... maybe a nailer and a wooden staff (I has a stick!).

Nothing beats nailers tho.

oh yes, mutations... dodgey!

Adrir
03-19-2007, 05:08 AM
Pistols, Stealth, Charisma, Teaching, standard combat setup, etc.

Zelos
03-19-2007, 04:45 PM
Dual pistols, or one really big pistol some kind of close combat weapon, and a shotgun. then some random sneaking and trading skills.

Mookie
03-19-2007, 08:40 PM
I'm really not sure, I do know I'd like to emphasize melee and stealth.

Khurdy
03-20-2007, 10:38 AM
Melee, rifle, stealth and ¡scavenging!, hehehe.

Kalafax
03-20-2007, 05:23 PM
seems like most people join the travelers for stealth for sure

Voight
03-21-2007, 08:27 PM
I'd like to emphasise a stealth build as well, since my character concept is basically a Fixer, a dude that can get anything, anywhere, for a price. And this means avoiding combat unless I know I have the advantage.

Too bad you can't earn xp for sneaking past people as easily as you can for killing them.

Ginga Wolf
04-09-2007, 11:03 PM
Probably a combat orientated stealth set up, Id like to get a good rifle skill preferably sniping. Aswell as some CQ Melee / Pistolling.

With a bit of Trade skills in weapon craft for good measure.

Jigsaw3311
04-15-2007, 10:00 PM
I will prob carry 2 Pistols like a cowboy. And a Rifle on my back. And ill will prob have some kind of Sword.

KingCole32
04-16-2007, 06:37 PM
As per the faction norm, I'll be maintaining my stealth skill, have an emphasis on melee weapons, preferably small, compact ones, and some melee weapon crafting. I havn't gone through everything for a while, so that's about as specific as I can get.

Also, as an aside, I think that some have been harboring a small misconception about stealth. Stealth won't be, from what I understand, somehting to make you harder to see. A better name for stealth would probably be "disguise", because that's basically what it does. The stealth in which you sneak up behind someone or remain hidden form vision will be totally left up to the player.

I could be wrong or thigns might have changed, but that's how I understand it.

CIAG
04-16-2007, 06:47 PM
I see traveler as lightweight very mobile. A rifle for long range shots. a pistol for up close, and a knife for those silent needs.

Rash
04-20-2007, 07:10 AM
I really dont see travelers being as stealthy as most see. I see a bit of recon stealthness but thats it. Personally I see my character as having dual revolver pistols, a double barreled sawed off and a single action rifle and of course some knife of bladed melee weapons. Knife or short sword.

blizerke
04-21-2007, 02:41 PM
A sniper-rifle, a shotgun, dual pistols and for melee a spiked beatstick or a sword :P

I don't really want to be stealthy, reminds me to much of rogues in WoW and i hate them :P

(as this is my first post: Hi!)

Dominic Hale
04-21-2007, 06:20 PM
What's with everybody wanting to carry like 7 weapons? That isn't really practical at all, and it's a pain in the ass with ammo. I'll take a knife for backup with my handguns, and that's it. Can't be an expert with rifles, pistols, and knives all at once. Points better spent elsewhere than 3 combat specializations.

blizerke
04-21-2007, 06:44 PM
What's with everybody wanting to carry like 7 weapons? That isn't really practical at all, and it's a pain in the ass with ammo. I'll take a knife for backup with my handguns, and that's it. Can't be an expert with rifles, pistols, and knives all at once. Points better spent elsewhere than 3 combat specializations.

You have a point there :D
It's just you have 2 back slots (heave weapons), 2 waist slots(knives) and 2 leg slots(pistols) so i suppose that most people are just filling al of them.

I would specialise in my pistols and knive/beatstick (melee) but i would have a sniper-rifle with me or a shotgun for some heavy blasting :P

Dominic Hale
04-21-2007, 07:09 PM
I hope not using every slot means you move faster, it'll be gay if every person in the game has two large weapons, and several small ones. I'd sacrifice the two back slots if it made me even more speedy.

Lord Stimm
04-21-2007, 07:33 PM
I will prob carry 2 Pistols like a cowboy. And a Rifle on my back. And ill will prob have some kind of Sword.

stop reading my mind please :)

Locke
04-24-2007, 09:33 PM
stop reading my mind please :)

As Stim diddn't post his weapons, I'm doing it for him.

A mug to smash people round the head!

OnassisRyan
04-25-2007, 09:28 AM
As Stim diddn't post his weapons, I'm doing it for him.

A mug to smash people round the head!

All hail the mighty mug!! =p

Dominic Hale
04-25-2007, 11:07 AM
Nobody plans on traveling light? :P

Locke
04-25-2007, 02:42 PM
Nobody plans on traveling light? :P

I'll be pretty light spare my sniper rifle. No heavy armor.

Craft Enzo
05-08-2007, 04:26 PM
Im thinking about a Bowie kinfe and a machite, or just a machte with a bolt action rifle and a Sawed off shotgun. Also 2 M1911's would be cool.

Gallagher
05-30-2007, 09:53 PM
I'll be carrying around two daggers and a bolt-action rifle for pulling when I'm in a party. As far as skills, I'm going to build my Traveler as a thief would be built. If there are any attributes or abilities that affect luck and item drops, then that's first on my list. Any abilities to steal, scavenge, mug, or even hasten my character are desirable.

I will also tackle armor crafting I hope, as I want to raise a Traveler with high defense. If crafting gives me a better suit of armor or +1 equipment then it'll be worthwhile.

Thrall
06-18-2007, 09:45 PM
Hmmm, lets see... well, a good boot knife, always gotta have one of those, and a pistol for sure, whatever is available and or serviceable, it ain't no fashion show after all. Anything else depends on what I can scavenge, or whats not selling well at the moment :)

Killian
06-19-2007, 06:22 PM
i got here before that grey guy. beta.

grayclay88
06-19-2007, 06:22 PM
Are beta you beta ****ing beta kidding beta me beta?

Killian
06-23-2007, 04:11 PM
I'd say either an SMG of some sort or 2 pistols primarily. Maybe a sawed off shotgun for close encounter areas where I might need to bring down a sneaky melee fast and hopefully a high powered revolver with a scope if it's possible for a few sniping opportunities. Subject to change once I get ingame and find out a great deal more specifics.

edit: that's 2-4 weapons depending on whats available, most of which are relatively small. I'm thinking pistol, athletics, dodge, armor use and either mutations, rifle, or stealth with the rest. Endurance, coordination, and dexterity will be must haves as stats.

Stedfast
07-12-2007, 09:22 PM
Sniper Rifle or an M16 type weapon, M1911A1, and a Bayonet:)

Jerik
07-13-2007, 01:18 AM
I prefer a small handgun like a 9mm.

As far as a rifle goes ... M16 M4 (it's the A4 carbine modification)

Carcuss
07-13-2007, 02:16 PM
travelers seem more like a rogue/thief/assassin... so stealth,..YES PLEASE!!!!

Endternal
07-16-2007, 03:21 PM
Seems I'm thinking the same as just about everyone else, it depends on the combat system entirely. For example, for my melee weapon I would go for stiletto, ka-bar, or shiv even, given that it moves quicker then a machette or hatchet at an equal skill level. Though if it does not, and if the only differing factor between melee weapons is range and damage, I would take the opposite route in that case entirely, being sure to have my machette ready.

Same goes for ranged weapons, assuming of course that the fact that sub-machineguns are included in the pistol skill is one hundred percent true, I would need not differ from the melee and pistol combat path, unless area damage is included in even a basic form. In that case I may carry a bolt-action. As for dualies, I may carry two smgs or semi autos on my gun belt, but I'd rather not sacrifice accuracy for rate of fire, I would rather just switch between the two as the clip empties to avoid reload during a firefight (Signifigant advantage depending on the reload time).

On the subject of stealth though, I'd rather work melee then ranged. Gives the target less of a chance when you can manouver to reach any cover they can in the same timeframe.

Twynfeyr
07-17-2007, 06:12 PM
I'd gotta go with whatever is the cheapest and hardest hitting... Probably spec in ranged, but beyond that who knows?

If a large rifle does more dps than a smaller pistol, well then, i'm a rifle man... If dual weilding smg's is going to make people blow apart like in FO then I'm an smg man...

We all want that idea in our head to work (the dual chainsaw weilding hockey mask wearing Cyber punk), but chances are we're all going to be using the weapon/skill that exploits the system. Lets face it, 99pct of us are geeks... and as such we will find the most efficient way to get a job done in the shortest amount of time with the greatest reward. It's just geek nature.

Killian
07-17-2007, 06:17 PM
Seems I'm thinking the same as just about everyone else, it depends on the combat system entirely. For example, for my melee weapon I would go for stiletto, ka-bar, or shiv even, given that it moves quicker then a machette or hatchet at an equal skill level. Though if it does not, and if the only differing factor between melee weapons is range and damage, I would take the opposite route in that case entirely, being sure to have my machette ready.

Same goes for ranged weapons, assuming of course that the fact that sub-machineguns are included in the pistol skill is one hundred percent true, I would need not differ from the melee and pistol combat path, unless area damage is included in even a basic form. In that case I may carry a bolt-action. As for dualies, I may carry two smgs or semi autos on my gun belt, but I'd rather not sacrifice accuracy for rate of fire, I would rather just switch between the two as the clip empties to avoid reload during a firefight (Signifigant advantage depending on the reload time).

On the subject of stealth though, I'd rather work melee then ranged. Gives the target less of a chance when you can manouver to reach any cover they can in the same timeframe.

I was going to say about the weapon speed that being able to play your distance would be critical (thinking a melee fight), but then I realized that it might not even be a factor in the game.

Yes SMGs are certain to be categorized in pistols. Also, you can't have 2 handers on your belt, you'd have to use a backslot. With athletics, some players should have the ability to reach cover faster than others.

remmus
08-10-2007, 08:33 PM
hehe...something close to the Harkonnen Mk1 from Hellsing would be a nice support rifle for a rainy day..yeah I know its not realistic..but hey its a game..for ones I want a gun that makes me feal like I´m the grim reaper himself

Calibre: 30mm
Weight: 33lbs Unloaded
Ammunition: Various types of shells available, including DU and Explosive

http://www.advfilms.co.uk/titles/hellsing/image.php?file=images/recon/weapons/sheet12.jpg

Dominic Hale
08-10-2007, 08:41 PM
http://www.encyclopediadramatica.com/images/7/7a/Redneck-gun.jpg

remmus
08-10-2007, 08:44 PM
http://www.encyclopediadramatica.com/images/7/7a/Redneck-gun.jpg

yeah seen that one..on ymnd.com with Homer simpsons "a gun is not a weapon" monolog playing in the background

Dominic Hale
08-10-2007, 08:54 PM
It's from the Encyclopedia Dramatica entry on Redneck. :P

Killian
08-10-2007, 08:56 PM
It's from the Encyclopedia Dramatica entry on Redneck. :P

Very appropriate

remmus
08-10-2007, 08:59 PM
It's from the Encyclopedia Dramatica entry on Redneck. :P

*chuckles* anyway lets get back on topic before we clog this thread with of topic stuff

naturaly a heavy riftle like the Harkonnen Mk1 look alike would be for sutch missions when needed..primary a crossbow for stealthed range and a knife for hand to hand (and even if its unlikely to see...neckbreaking from behind in stealth...hail Hunk!)

Molotov
10-12-2007, 04:45 PM
I'll be mainhanding a silenced pistol for sneak attacks, offhanding a sawed off for when the **** hits the fan. As for mutations, I want a night vision mutation, maybe some stealth affecting ones.

Arawak
10-12-2007, 06:30 PM
*chuckles* anyway lets get back on topic before we clog this thread with of topic stuff

naturaly a heavy riftle like the Harkonnen Mk1 look alike would be for sutch missions when needed..primary a crossbow for stealthed range and a knife for hand to hand (and even if its unlikely to see...neckbreaking from behind in stealth...hail Hunk!)

AH, I prefer the ordos handgun. Too bad I cant say much, Its all top secret.

Nummeh green overshield hmm.

Frazurbluu
10-12-2007, 09:46 PM
2 silenced pistols with the biggest clip size I can find, and a knife. Somehow I think sneaking might be hard with two massive rifles clinking around on my back, not to mention they might be a slow me down.